Ftl System Slots
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Ftl System Slots Games
Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges. The FTL recharge rate can be further improved by the augmentation FTL Recharge Booster and the chance of dodging can be raised by manning the system. A higher upgrade level can provide blue options in certain events. Today SSDs scale up to 10TB per system slot 19 (PCIe slot) while DRAM scales only to 64GB per slot (DIMM slot). Even though systems have more DIMM slots than PCIe slots, one would require an impractically high (160) number of DIMM slots to match per-slot SSD density. SSDs provide up to a million IOPS at less than 100msec and lack seek latencies. FTL Faster Than Light: All Ships Series Zoltan B I don't even remember what this ship does, it's just a void of memory compared to the godly Zoltan A and terrible Zoltan C. Oh yeah, it's the one with the weak shields system, and two ion blasts with a pike beam.
Systems serve as individual components of a ship which provide certain functions depending on their state of power, crew presence and upgrade level.
Some systems can be manned by the crew to provide set bonuses, while others require crew attendance to function at all. The bonuses gained from manning can improve over time when the crew member gains experience.
- 1
- 2Subsystems
[edit]
Shields[edit]
Purchase price | 125 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | - | - |
Level 2 | 1 Shield Bar | 100 |
Level 3 | - | 20 |
Level 4 | 2 Shield Bars | 30 |
Level 5 | - | 40 |
Level 6 | 3 Shield Bars | 60 |
Level 7 | - | 80 |
Level 8 | 4 Shield Bars | 100 |
Powers your shields. Every shield layer can block one incoming shot. Upgrading the system increases the layer count. Some enemy cruisers can have up to five layers, while player cruisers can reach the maximum of four.
It takes approximately 2 seconds to recharge one layer of shields. This can be improved further by the augmentation Shield Charge Boosters and manning the system with a crew member. You can easily train the shield skill by sitting in an asteroid field and taking hits, as long as an enemy is present.
Skill level of crew member | Manning bonus |
---|---|
Level 0 (Clear skillbar) | 10% faster recharge |
Level 1 (Green skillbar) | 20% faster recharge |
Level 2 (Golden skillbar) | 30% faster recharge |
Engines[edit]
Upgrade level | Level Bonus | Level Cost |
---|---|---|
Level 1 | Dodge: 5; FTL: 1x | - |
Level 2 | Dodge: 10; FTL: 1.25x | 10 |
Level 3 | Dodge: 15; FTL: 1.5x | 15 |
Level 4 | Dodge: 20; FTL: 1.75x | 30 |
Level 5 | Dodge: 25; FTL: 2x | 40 |
Level 6 | Dodge: 28; FTL: 2.25x | 60 |
Level 7 | Dodge: 31; FTL: 2.5x | 80 |
Level 8 | Dodge: 35; FTL: 2.75x | 120 |
Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges. The FTL recharge rate can be further improved by the augmentation FTL Recharge Booster and the chance of dodging can be raised by manning the system. A higher upgrade level can provide blue options in certain events.
Skill level of crew member | Manning bonus |
---|---|
Level 0 (Clear skillbar) | Evasion +5% |
Level 1 (Green skillbar) | Evasion +7% |
Level 2 (Golden skillbar) | Evasion +10% |
Oxygen[edit]
Upgrade level | Level Bonus | Level Cost |
---|---|---|
Level 1 | Normal refill rate | - |
Level 2 | 3x refill rate | 25 |
Level 3 | 6x refill rate | 50 |
Refills the oxygen in the ship. Upgrading increases the rate of refill.
Weapon Control[edit]
Purchase price | 20 |
---|---|
Upgrade level | Level Cost |
Level 1 | - |
Level 2 | 60 |
Level 3 | 25 |
Level 4 | 35 |
Level 5 | 50 |
Level 6 | 75 |
Level 7 | 90 |
Level 8 | 100 |
Powers all of the ship's weapons. Upgrading lets you power more weapons.
This system can be manned by a crew member to increase the recharge rate. The augmentation Weapon Pre-igniter charges the weapons right after an FTL jump. The recharge rate can be further improved by the augmentation Automated Re-Loader.
Skill level of crew member | Manning bonus |
---|---|
Level 0 (Clear skillbar) | 10% faster charge |
Level 1 (Green skillbar) | 15% faster charge |
Level 2 (Golden skillbar) | 20% faster charge |
Drone Control[edit]
Purchase price | 80 |
---|---|
Upgrade level | Level Cost |
Level 1 | - |
Level 2 | 10 |
Level 3 | 20 |
Level 4 | 30 |
Level 5 | 45 |
Level 6 | 60 |
Level 7 | 80 |
Level 8 | 100 |
Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.
It uses a drone part every time a new drone is activated. Those can be regained to an extent with the use of the augmentation Drone Recovery Arm.
Artillery Beam[edit]
Upgrade level | Level Bonus | Level Cost |
---|---|---|
Level 1 | Cooldown: 50 sec | - |
Level 2 | Cooldown: 40 sec | 30 |
Level 3 | Cooldown: 30 sec | 50 |
Level 4 | Cooldown: 20 sec | 80 |
Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown. Exclusive to the Federation Cruiser and its B layout.
Medbay[edit]
Purchase price | 60 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | Healing Boost: 1x | - |
Level 2 | Healing Boost: 1.5x | 35 |
Level 3 | Healing Boost: 3x | 45 |
Heals all crew-members within the Medbay room. Upgrading increases healing speed.
This includes crew members who are simply walking through the medbay. Thus it is possible to heal more crew members at once than there are slots in the medbay by ordering crew to walk back and forth within the medbay.
The base medbay heals at the same speed the crew loses health when suffocating.
A level 2 medbay provides (Improved Medbay) blue options and a level 3 medbay provides (Advanced Medbay) blue options in certain situations. Sometimes, however, only the term (Medbay) is used.
A medbay will heal your crew as they fight boarders! This is a very powerful advantage, and a level 3 medbay allows a single crewmember to eliminate an entire invasion force. Boarders can be funneled to the medbay by venting other areas, since they will flee rooms with no oxygen.
Cloaking[edit]
Purchase price | 150 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | Cloak Time: 5 sec | - |
Level 2 | Cloak Time: 10 sec | 30 |
Level 3 | Cloak Time: 15 sec | 50 |
Cloaks the ship, adding 60 to your evasion and preventing the enemy ship from locking on with their weapons.
Shooting weapons while the cloak is active disrupts it, decreasing the time it will be active. This effect can be negated to a certain extent with the use of the augmentation Stealth Weapons.
Crew Teleporter[edit]
Purchase price | 90 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | 20 sec cooldown | - |
Level 2 | 15 sec cooldown | 30 |
Level 3 | 10 sec cooldown | 60 |
Allows you to send your crew-members to board enemy vessels.
A Lvl 2 Teleporter will grant additional blue options in some situations.As a random fact you are able to teleport in mind controlled enemies for clearing the crew from a ship.
Hacking[edit]
Purchase price | 80 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | 4 sec disruption | - |
Level 2 | 7 sec disruption | 35 |
Level 3 | 10 sec disruption | 60 |
Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it. Requires drone part to launch.
Targeted System | Effects |
---|---|
Shields | Temporarily drain power from enemy shields. |
Engines | Temporarily reduce the enemy's evasion to 0. |
Medbay | Temporarily drains health from crew in Medbay. |
Cloning Bay | Shuts down Cloning Bay. |
Oxygen | Temporarily drain the enemy ship of oxygen. |
Weapons | Temporarily drain charge from enemy weapons. |
Drones | Stuns enemy drones. |
Hacking | Shuts down enemy Hacking. |
Mind Control | Free any currently controlled people and temporarily mind control an enemy unit. |
Cloaking | Temporarily shut down the enemy's ability to cloak. |
Piloting | Temporarily reduce the enemy ship's evasion to 0. |
Sensors | Temporarily shut down enemy sensors |
Doors | Temporarily lock down all enemy doors. |
Battery Backup | Temporarily shut down Battery Backup and disable 2 power bars of enemy reactor. |
Clone Bay[edit]
Purchase price | 50 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | 12 sec clone + 8 hp / jump | - |
Level 2 | 9 sec clone + 16 hp / jump | 35 |
Level 3 | 7 sec clone + 25 hp / jump | 45 |
Automatically clones dead crew with skill penalty (10-15%). Taking advantage of micro-cloning, crew heals partially with every jump. Jump heal is passive and requires no power.
You can only have either the Medbay system or the Clone Bay on a ship. When you have one, the other will appear in stores.
Crew which are left on an enemy ship that jumps away are still lost.
All of your crew will respawn after death as long as your Clone Bay is operational. If you have the Backup DNA Bank augment, the system does not need to be operational to prevent crew from dying permanently.
Mind Control[edit]
Purchase price | 75 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | Mind control one person | - |
Level 2 | Boosts health and damage | 30 |
Level 3 | Increases boost | 60 |
Targets a room, turning an enemy crew member into an ally for a few seconds. Can also be used to cancel out enemy mind control on a crewmember.
Subsystems[edit]
Piloting[edit]
Upgrade level | Level Bonus | Level Cost |
---|---|---|
Level 1 | Needs pilot to function | - |
Level 2 | Auto: 50% evasion | 20 |
Level 3 | Auto: 80% evasion | 50 |
Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.
Level 2 piloting provides (Piloting) blue options in certain situations.
When on level 1, this subsystem has to be manned by a crew member to function, otherwise dodge chance drops to 0% (unless cloaking). Manning provides a bonus regardless of its necessity.
Skill level of crew member | Manning bonus |
---|---|
Level 0 (Clear skillbar) | Evasion +5% |
Level 1 (Green skillbar) | Evasion +7% |
Level 2 (Golden skillbar) | Evasion +10% |
Sensors[edit]
Purchase Price | 40 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | See ship interior | - |
Level 2 | See enemy interior | 25 |
Level 3 | See enemy weapon cooldowns | 40 |
Level 4 | See enemy power use | - |
Reveals the interior of your ship and gives information about enemy ships.
Additional levels of Sensors provide certain blue options in events. Sensors can be manned which will provide a +1 level boost to the system. Level 4 can only be achieved by manning the system.
Door System[edit]
Purchase Price | 60 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | Normal Doors | - |
Level 2 | Blast Doors | 35 |
Level 3 | Improved Blast Doors | 50 |
Level 4 | Super Blast Doors | - |
Allows remote opening and closing of doors. Upgrading to Blast Doors impedes fire spread and intruder movement. Level 4 Blast Doors can only be achieved by manning the system.
Backup Battery[edit]
Purchase Price | 35 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | 2 Power | - |
Level 2 | 4 Power | 50 |
Provides 2 or 4 bonus reactor power for 30 seconds. Cooldown is 60 seconds. The Cooldown can be reduced by 50% with the Battery Charge Booster.
Ftl System Slots System
Reactor[edit]
The reactor can provide a maximum of 25 power bars. The cost of first five is 30, the next 20, then 25, following with 30 and finally 35 for the last set.
It is, however, possible to obtain more than 25 power bars from certain events (such as the one where you give away an item and get +1 reactor power). [confirmation needed]Does not let you go past 25, i just had the event.